Task 4 Prototype

Prototype of the Game


The prototype of my game consists of 3 level, although for this i wall be showing only the first real level. This level is a jungle level, there are arrow traps and death blocks (spikes) which serve as this levels obstacles.


 This is the full level, it has a crude background as i did not have enough time to refine it, but you still get the idea of the level. The level design is quite basic because there is not anything too difficult. This was the first level to be made and it took some inspiration from other platformer games such as Super Meat Boy and Jumper 2.

 This is the first part of the level and it has the player making small jumps in between death blocks, this helps the player get to grips with the jumping mechanics and they feel how heavy the character is.

Following the previous section is this section, this has an arrow trap which shoots to the left every 1.75 seconds, this gives the player plenty of time to react and learn its pattern. Also this part leaves the player at a dead end and the only way to progress is upwards, they have to use the skills that they acquired in the previous level (the Tutorial) to progress upwards.
 Soon after the previous wall jumping section this is power up is shown, This power up grants the player an extra jump if they touch it, this it used in such a way that the player has to think outside the box. this is placed underneath a death block so the player has to drop instead of jump into it, this teaches the player that there is a strategic part to this game also and you cant complete it without taking a step back to observe the level and figure out how to do the level



This part is the hardest part in the level as it pushes the players skill to an extent, you get one shot at jumping between brittle platforms (these break upon contact with the character). This is hard because the player only has one shot at this because the walls break and there are death traps around the area.







These are also power ups, the green makes you float in the air (gravity decreased) and the yellow makes you normal again (sets gravity to default). this can be used in quite smart ways as it lengthens your jump range and allows player to make previously impossible jumps.